You will be attacked by monsters when you are walking along a "Danger" area which are usually marked with danger warning signboards.
Once in a battle, your menu bar is replaced with battle info bar:
When you leave a battle you are considered lost!
You will be left with 1HP and 1VC when losing a battle, and not able to move until you increase your HP by taking food. However, you may choose to click "home" and recover fully.
NOTE: Whenever a voodoo is equipped in a battle, 1 Voodoo Power (VP) points will be deducted if it is victorious. Losing a battle will deduct 2 VP.
How to fight?
The battle system which runs on a turn-based engine, is one of the highlights of the game.
The battle system allows up to 4 characters to take part in the fight against monsters in the game. The outcome of the battle is greatly influenced by your character stats, equipments and voodoo spells.
Belt items are allowed to be used in battle to heal characters and even monsters!
Every fight you win, you might receive items and/or doollars as well as gain experience (the currency in Voodoominis) from defeating the monsters.
The rewards after a battle is shared equally between players depending on each monster level and your level. The closer your level is to the monsters, the more experience you will gain. As they say, pick someone your own size!
Each player is given 30 seconds to complete their turns, up to 4 players can join in a single battle.
Start - begin a battle
Ready - ready and wait for leader to start
Pass - pass your turn
Click on the call for help icon so that other players on the map can join in and help you.
You can kick someone who join in the battle too by clicking on them and select "Kick Player" before the battle starts.
Spells basics
A Voodoo comes with 1 main spell and 9 sub spells. The main spell is always the most unique and powerful spell.
Each spells has it's own elements and effects. Monsters with negative resistance against the element of the spell will suffer greater damage and vice versa.
The details of the spells you are using can be found in the spell list menu. Mouse over the statistics to view what they are. You can view the effects of each spells too before you buy a voodoo too.
Each spells requires certain amount of Voodoo Charm (VC) when casts.
Spells have NO MISS rate in fights.
Some spells have range of effects that can hit more than one monsters at one time.
Some spells are limited to the number of turns you can cast during a single battle, whereas some spells boosts your HP/ VC or even stats.
Weapons and equipments
All weapons does not have any other elements except Neutral Damage.
EXAMPLE:
If a weapon have 10 base damage, hitting a monster with zero neutral resistance will hit approx. 1 to 10 damage, depending on monster's defense stats.
Some weapon when equipped, can boost the character's statistics like HP/ VC and charm stats points. They also have various requirements in order to equip them.
Your character's charm stats points does not effect the damage of the weapon.
Unlike spells, weapons can sometimes MISS a monster in fights.
All weapons have no area of effects and thus can only hit one monsters per hit.